Forget the key, let’s drive.


Polaris for PoleStar

Smart Watch|Design language|Wearable
//Course_3D Modeling 2
//Year_2020
//Duration_4 Weeks
//Catagory_Product Visualization
//Responsibility_Design, Model, Render


//Project Breif_

Introducing Polaris by Polestar.
Polaris is a concept wearable keyfob for @polestarcars as a companion for their line of electric vehicles, now with a Heart rate monitor to detect the state of the driver. The Polaris wearable has a curved OLED display that is used for everyday smartwatch tasks but also displays controls for the car, such as starting the engine, unlocking doors upon approach, open doors on command, or Drive to your location with just a tap and swipe. The bands are a detachable mesh that could be magnetically fit any wrist without comprise to comfort.


//Process_

Being a rapid project, I am used to do rapid loose sketches to convey multiple ideas and refine as a start modeling, allowing me to achieve a showable result for visual critque in a short amount of time.

Continue to read full process here ︎︎︎

*Not associated with Polestar, school project only

Under the Guidence of Jeff Jones@ArtCenter



What if Nintendo explored Augmented Reality on Mobile?


Augment by Nintendo

Smart phone|Design language|AR
//Course_3D Modeling 2
//Year_2020
//Duration_6 Weeks
//Catagory_Product Visualization
//Responsibility_Design, Model, Render


//Project Breif_

Nintendo has already begin looking at mobile gaming with launch of pokemon Go, Mario Kart Tour, so why not reimagine AR gaming for mobile?

This is the Nintendo Agument.
A vision where Nintendo made AR ready mobile phone.

With the dual screen, you will be ablr to experience content like never before, unleashing the potential for future mobile ar games, now you will be able to see more with more screen space, allowing extra content or even view guides as you play through.
The roundness gives off the soft, playfulness of Nintendo products, smooth and comfortable to hold in the hands.


//Process_

After gathering refrences from older nintendo products, I generated couple concepts for a phone that resembled Nintendo’s fun, bubbly design language.


Continue to read full process here ︎︎︎

*Not associated with Nintendo, school project only

Under the Guidence of Jeff Jones@ArtCenter



Let the music move with you.


Offshore from Shinola

Service|Design language|Sustainability 
//Course_Product Design 4
//Year_2020
//Duration_14 Weeks
//Catagory_Service and Product design
//Responsibility_Design, Model, Render


//Project Breif_

We were asked to think about new services along side products for Shinola, a detroit based watch and leather company, to expand its audience.

What if Shinola started an audio content production, named Shinola air, featuring local Detroit artists, music and interviews about lifestyle.

With the launch of the service, comes the Offshore Portable speaker, a speaker designed to be sustainable from the ground up.

The word offshore means to relocate. With this speaker, we want the user to be able to relocate the speaker easily as they move around the house doing different activities, enabling the music move with you.


//Process_

This being a full 14 week project, has the full reaserch and process, including: target user, market research, CMF, user scenarios, sketches, prototypes and more!

Check out the process MIRO Board ︎︎︎

*Not associated with Shinola, school project only

Under the Guidence of Fridolin Beisert@ArtCenter



Imagining the of future home medical devices.


LGT-M

Medical | I.O.T | Home
//Course_Viscom 4
//Year_2020
//Duration_3 Weeks
//Catagory_Product Visualization
//Responsibility_Design, Model, Render

//Project Breif_

This is the LGT-M(odern).
A new take on designing a medical TDL lamp.
TDP lamps radiate electromagnetic frequencies that the healthy human body makes.
The TDP lamp can rejuvenate muscles, tendons, and soft tissue and speed the recovery process by helping the body's own natural healing response.

//Process_

For this mini project, I spent time on ideation photobashing the first week, followed by quick modeling in Fusion360 for refinement the second week, and finally rendering in Keyshot to produce the final visuals.

Continue to read full process here ︎︎︎

In use vs. not in use
Under the Guidence of Jin Park@ArtCenter



What if Teenage Engineering designed a calculator?


CL-1

Stationary|Design language|Gadget
//Course_Viscom 4
//Year_2020
//Duration_3 Weeks
//Catagory_Product Visualization
//Responsibility_Design, Model, Render


//Project Breif_

Taking inspiration from one of my favorite designed object the OP-1 by one of my favourite design company teenage engineering.
A possible mathematical Synth machine?
Looking at the design language of the famous OP-1, how the keys are modulated and how they designed the details, it was a fun project.

//Process_

For this mini project, I spent time on ideation photobashing the first week, followed by quick modeling in Fusion360 for refinement the second week, and finally rendering in Keyshot to produce the final visuals.


Key design seen on the OP-1
Under the Guidence of Jin Park@ArtCentr



Design by Yunhao Song
2020 All Rights Reserved.